Pirate abilities
When Pirate Abilities are enabled, each Pirate has a unique skill.
How to use an ability
- Win a trick by playing that Pirate (not by capturing an opponent's Pirate).
- Use the ability immediately — it does not carry to the next round.
- Most abilities cannot be used on the final trick of the round. Harry the Giant is the exception.
The five pirates
Rosie D'Laney
Choose any player (including yourself) to lead the next trick.
- Cannot be used on the final trick.
Bendt the Bandit
Draw 2 cards from the undealt deck, then discard 2 from your hand.
- Cannot be used on the final trick.
Rascal of Roatan
Make a side wager of 0, 10, or 20 points.
- If you make your bid: +wager
- If you miss: −wager
- Cannot be used on the final trick.
Juanita Jade
Peek at the undealt cards (cards not in play this round).
- Cannot be used on the final trick.
Harry the Giant
Increase or decrease your bid by 1 for scoring (clamped to valid range).
- Allowed on the final trick.
In GUB Calculator
- Harry: B+1 / B−1 marker next to bid.
- Rascal: wager logged as a round event.
- Play mode resolves abilities per engine when enabled.
Related
- Scoring — Rascal wager math
- Artifacts matrix
- FAQ