Scoring
Scoring has two parts: main (bid vs tricks won) and bonus (only if you made your bid).
Part 1 — Bid vs tricks won
Bid of 1 or more
| Result | Points |
|---|---|
| Exact (bid = tricks won) | +20 × bid |
| Miss | −10 × |bid − won| |
Missed bids earn no points for tricks won.
Example: Bid 3, win 3 → +60. Bid 2, win 4 → off by 2 → −20.
Bid of 0
Let n = hand size (cards dealt).
| Result | Points |
|---|---|
| Win 0 tricks | +10 × n |
| Win ≥1 trick | −10 × n |
Example: Round 7, bid 0, win 0 → +70. Round 9, bid 0, win 2 → −90.
Part 2 — Bonuses (correct bid only)
If you miss your bid, all bonuses are forfeited for that round.
Fourteen bonus
Collecting a 14 in a trick you win:
| Suit | Points |
|---|---|
| Green, yellow, purple | +10 each |
| Black (Jolly Roger) | +20 |
Requires FourteenBonus artifact in GUB.
Character captures
| Capture | Points |
|---|---|
| Pirate takes Mermaid | +20 per mermaid |
| Skull King takes Pirate | +30 per pirate |
| Mermaid takes Skull King | +40 |
Requires CharacterCapture artifact. Counts clamp to deck limits.
Loot alliance
When Loot creates an alliance between the Loot player and trick winner: +20 each if both players made their bids that round.
Requires Loot artifact.
Rascal wager
Rascal ability: side bet of 10 or 20 points.
- Made bid → +wager
- Missed bid → wager forfeited (same as other Part 2 bonuses)
Requires PirateAbilities artifact.
Round total
Round score = main + bonus
Voyage total is the sum of all round scores.
Related
- Scoring quick reference — worked examples
- Pirate abilities
- FAQ