Skull King docs

Scoring

Scoring has two parts: main (bid vs tricks won) and bonus (only if you made your bid).

Part 1 — Bid vs tricks won

Bid of 1 or more

ResultPoints
Exact (bid = tricks won)+20 × bid
Miss−10 × |bid − won|

Missed bids earn no points for tricks won.

Example: Bid 3, win 3 → +60. Bid 2, win 4 → off by 2 → −20.

Bid of 0

Let n = hand size (cards dealt).

ResultPoints
Win 0 tricks+10 × n
Win ≥1 trick−10 × n

Example: Round 7, bid 0, win 0 → +70. Round 9, bid 0, win 2 → −90.

Part 2 — Bonuses (correct bid only)

If you miss your bid, all bonuses are forfeited for that round.

Fourteen bonus

Collecting a 14 in a trick you win:

SuitPoints
Green, yellow, purple+10 each
Black (Jolly Roger)+20

Requires FourteenBonus artifact in GUB.

Character captures

CapturePoints
Pirate takes Mermaid+20 per mermaid
Skull King takes Pirate+30 per pirate
Mermaid takes Skull King+40

Requires CharacterCapture artifact. Counts clamp to deck limits.

Loot alliance

When Loot creates an alliance between the Loot player and trick winner: +20 each if both players made their bids that round.

Requires Loot artifact.

Rascal wager

Rascal ability: side bet of 10 or 20 points.

  • Made bid → +wager
  • Missed bid → wager forfeited (same as other Part 2 bonuses)

Requires PirateAbilities artifact.

Round total

Round score = main + bonus

Voyage total is the sum of all round scores.