Play mode
Route: /games/skull-king/play
Live 3–8 player Skull King matches. Each player uses their own device.
Before you start
- Stable internet for all players (matches are server-hosted).
- Host creates the match; others join with a 2-letter code.
- Agree on artifact toggles and round schema before starting — set at match creation.
Create a match (host)
- Open Play from the hub.
- Configure players, rounds, and artifacts (same concepts as Calculator setup).
- Share the join code with the table.
- Players open
/games/skull-king/play/m/[code]or enter the code from the lobby.
Join a match
- Open Play.
- Enter the host's 2-letter code.
- Pick your seat / name when prompted.
During the match
The app guides:
- Bidding — enter bids per round
- Trick play — legal moves enforced by the engine
- Pirate abilities — prompted when you win with a Pirate (if enabled)
- Scoring — automatic at round end when configured
Refresh behavior: match state is restored from the server while the match exists.
End of voyage
- Highest total score wins.
- Ties end in shared victory (no tiebreaker round).
Limitations
| Topic | Current behavior |
|---|---|
| Persistence | Matches are in-memory (~4 hour TTL); not a long-term archive |
| Calculator | Play does not replace Calculator for paper-deck scoring — use Calculator |
| Offline | Requires connection to GUB server |
Related
- Hub — Play vs Calculator
- Rules
- Pirate abilities
- FAQ