Skull King docs

Glossary

Shared terms across GUB documentation and Skull King rules.

TermDefinition
ArtifactOptional expansion or house-rule toggle (Kraken, Loot, Pirate Abilities, etc.). See artifacts matrix.
BidNumber of tricks a player commits to win in a round (0 through hand size).
Black suitJolly Roger trump suit; outranks green, yellow, and purple.
Capture bonusPoints for taking a character card in a trick (Mermaid→Pirate, Pirate→Skull King, Mermaid→Skull King). Requires correct bid.
DealCards dealt for one round; hand size usually equals round number (with caps at high player counts).
EscapeSpecial card that always loses the trick (unless all players play Escape).
Follow suitMust play a card of the led standard suit when you hold one.
GUBGame hub — this application.
Hand sizeNumber of cards dealt to each player in the current round.
LeadFirst card played in a trick; sets follow-suit rules.
Loot allianceBonus when Loot card links two players who both make their bids (+20 each).
MatchA full Play-mode session with join code and server state.
MermaidSpecial card; beats Skull King and suited cards; loses to Pirates.
PirateSpecial card; beats suited cards; ties broken by first played.
PresetBundled artifact toggles: beginner, intermediate, expert.
RoundOne deal + bid + tricks + score in a voyage.
Round schemaSequence of hand sizes per round (e.g. 1,2,3,…,10).
Skull KingSpecial card; beats Pirates; loses to Mermaids.
Special cardNon-suited cards (Escape, Pirates, characters, advanced). May be played even when you could follow suit.
Suited cardNumbered card in green, yellow, purple, or black (1–14).
TrickOne card played by each player; highest per rules wins.
TigressSpecial card played as either Pirate or Escape (declare when played).
VoyageFull game from first round through final scoring (Calculator term).
Zero bidBidding 0 tricks; special scoring (+10× hand size if exact, −10× if miss).

Abbreviations

AbbrMeaning
BGABoard Game Arena
SKSkull King
TOCTable of contents (on-page navigation)